If you have any questions about the Necromancer Healer build, leave a comment below. In Qeynos, go to the docks on the southern side. Edit: this got to be the best / chillest camp for a necro in game, it's taking me all the way from 34 to 42! This enhances your skill in that magic to reduce fizzle chance. The latter meanwhile has similar traits in dealing area stuns, and it leaves a debuff on the ground. The choices you make in character creation now will shape the way the game unfolds for you in major ways, and once they are done, you can't go back and change them. WT: 0.1 Size: SMALL For this reason, when charming, be certain to set your pet to guard further away from you. Perhaps the biggest thing to learn is how to safely FD. But at the same time, you wont get as much experience as you would from Charasis in this camp. WT: 1.0 Size: MEDIUM AC: 12 WT: 0.3 Size: SMALL Dis… Lets assume you decide that you must re-roots if you choose to Splurt. Necromancer Tank Attributes and Skills Attribute spread should focus on Health, so 30 points or more would be recommended. But you're at least 55. Keep in mind when comparing EXP, that 54 is a double hell level, so it will feel very stagnant, wherever you go. You always want to meditate to regain mana. Kill your pet with the clickie, feign death. Name: Guards with Overly Complicated Names. Congratulations on Level 20! I will be referring to the higher level versions of these spells for simplicity. After the third tick of Darkness since your fear was applied, you should reapply fear to keep it locked down. First is you need to have Screaming Terror ready. I cannot currently confirm the new respawn time, and I recommend you examine the 6-Minute Bard Diet page for further information on camping these bards. Each of the bird outposts surrounding KFC will have an Avocet on top of them, so be careful around those. ", you thought "Wow, look at that experience pinata carrying 20pp of Fine Steel." It is well within the power of the necromancer to transfer their own life into others, and be completely selfless. WIS: +9 INT: +9 But remember, even when at what I call an "AFK Camp", you still need to be active in killing the mobs as they spawn, and you need to be there to respond to tells that happen during the downtime. This guide will outline the best builds that you should definitely consider using when starting as a Necromancer in Elder Scrolls Online. 7) Respawn timers begin at the death of the mob. SV FIRE: -2 Generally aim for items with raw +HP or +Mana early on, if they are cheap enough. Magical DPS - There is only one spell in this line on Project 1999, and that is Splurt. Slot: PRIMARY She is outside of one of the buildings. WIS: +4 INT: +4 Always keep your eyes open, and on the doors. AC: 5 Be sure to root, to stack DoTs on the enemy of your charmed pet to make sure your charmed pet survives the fight. Reusable Parts: When an enemy dies within 4 seconds of being damaged by one of your Necromancer abilities, your next Blastbones, Skeletal Mage or Spirit Mender cast is free. In this section, I describe three of the main ways you will solo as a necromancer. We know it dies when it takes 1000 damage, so lets look at our DoTs! Just remember, they may not be good for you yet or anymore, given what other items you are wearing. WT: 0.1 Size: TINY A large square is the shape the center of these walls take. 14-20 points into Stamina is necessary due to Block costs, even with all the reductions from Glyphs and Skills. The gnolls will range from level 26-28. SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2 SV POISON: +2 Aggressive Warhorn is another ultimate here, which is great for buffing your party. AC: 2 You will want to wait until the guard that is charging you is out of range of the other guard, and then engage him with your pet. 9) Make a druid friend. Class: ALL I have noticed that I get the best chances of wiping them out in one set of ticks if I apply Plague first, and then reroot as needed, followed by Ignite Blood, Splurt, Asystole/Cessation of Cor. Just be careful to keep the fearing away from the rooms so you don't get more enemies. WT: 5.0 Size: TINY There are other styles out there, but these tend to be the bread and butter of your arsenal. For undead enemies, you need to use an instant clickie Invis vs Undead (Cloak of the Undead Eye). It will not be unusual for you to be fighting Misty when she is a red con. If you're detrimental to that, they are probably not going to support you. The best thing to do here is to initiate with a Fear, and then grab him with a Darkness spell to snare his movement. Can be found just to the east of the shrine in the north-central part of the zone. The enemy you want will be standing by the Throne at the center of the wall opposite your entrance (2 hour respawn timer on the dot, 100% drop chance). You also have the debuff DoT, Cessation of Cor, or Asystole and Heart Flutter. Camps were never something that Verant/SoE recognized, and still to this day do not recognize them. Everyone will have their own particular line up of best to worst duo, but this should give you some idea of the general order. The Grave Lord skill-line is the first out of three Necromancer focused skill … This is a place to go if you really want to be out of the way and isolated. WT: 1.0 Size: MEDIUM Strong for root rotting, fear kiting, or grouping. Strong for when you're slowly dying and trying not to. In doing so, you lose all aggro (as you do technically zone), and are teleported to a specific designated area. Then you have the two ultimates, which are Glacial Colossus and Shooting Star. This spell is a large part of why necromancer is such a great class. Whatever your reason, you may want to repair your reputation. Necromancer Champion Skills. Please note: By the way, did I mention that skeletons harm touch? Stay instead to the north, or to the south along the ravine edge. Keep in mind that Miragul, perhaps the most notorious of the classic necromancers, he was a Wizard, Magician, and Enchanter long before a Necromancer. Learn tradeskills and give stuff away to new players. This ESO Necromancer Bow build is great for putting out significant damage at range. Deathpact – A Necromancer Healer Build. It used to be 6 mins 40 seconds per respawn, but now it appears to be different. The one that is afflicted by darkness will be snared, and so as they 'walk' home, they will stand still because they can't walk. You can end up paying after receiving the boots. Same with resists. Twitch him! WT: 4.0 Size: SMALL Slot: PRIMARY SECONDARY If the camp owner leaves claiming someone else will be along to take over the camp, they have abandoned presence at the camp, and it is no longer theirs to determine. INT: +5 The Souleater build is a Necromancer Tank that’s main focus is to regenerate Ultimate as quickly as possible. WIS: +2 INT: +2 Slot: HANDS To name a couple, snares stack with roots and circlet of shadow has been nerfed. On the Southern edge of the zone you'll find the Aviak Treehouse. Journeyman's Boots are an excellent item to keep a hold of while you play on Project 1999. Class: NEC WIZ MAG ENC So, most of your time will be on the North, West, and South platform. Lets think through this now. 20-24 - Crag Spiders (Active), Aviak Guards (AFK). HP: +65 These are the spells under the Heat Blood line, ultimately being Pyrocruor, the single spell Splurt, and the disease line that ends with Plague. Most of the time, I doubt you'll be doing this math. In-Game Description: Masters of death, Necromancers can call upon corpses to serve as undead thralls and weave ghastly spells to both harm and heal. This lets you keep your undead mob up for a good bit longer, as it isn't getting plowed by the swarm of them. Mobs will patrol near you, but never attack you if you are sitting against the north wall. Every item should be judged in the greater scheme of every other item, because the stats interact and value/devalue others. This camp is a lot more forgiving than Charasis, as you wont have to deal with harm touches. Now this camp is assaulted by roamers, so you need to be careful. Even Iksar Necromancers can vendor here. AC: 5 Focus on this, because understanding and getting a feeling for how mobs path will be essential to leveling up. AC: 5 Note, if your enemies can see through invisibility, you cannot do this, as they will re-aggro you. Envenomed Bolt will tick up to 1278 damage over 8 ticks, but since the mob will die one tick early, it will actually do 1132 damage over 7 ticks. WT: 0.2 Size: SMALL You have a 3rd option: Cessation of Cor. Slot: HEAD So I generally aim for mana when I am in situations where there is plenty of time to meditate and regain mana between fights, such as AFK camps, or slow groups. So instead, you decide you want to "split" them. Once you have stocked up on bronze weapons from the guards, sell them to these guys, and swim back. There's truly nothing complicated about this camp. Be wary of. You can also do stuff with your pet and his aggro. When you're 49, you can root rot them in place. These can be skeletons, or they can be living creatures. DMG: 18 Strategy: Fear Kiting, Root Rotting, Pet Tanking. Trust me, this camp can have some nasty resists. Effect: See Invisible (Worn) If you are not, you can be slower and more efficient. When you see the blue lights fall from their hands, cast Screaming Terror fast. Class: BRD NEC WIZ MAG ENC They come in a wide variety of styles, they each behave and serve different purposes. Race: ALL, MAGIC ITEM LORE ITEM Now be warned, the staff does not reimburse people for stolen MQs. Race: ALL, MAGIC ITEM Invisibility up to near him, and get into a corner. It is between North and South Ro, north of Innothule Swamp and Grobb, and south of Freeport and Neriak. Break this mindset. You can more than easily pull and start a fear kite, but you'll run into one issue: they are spellcasters. Class: MNK NEC WIZ MAG ENC An Iksar Necromancer is 110 intelligence with the +25 from character creation, which should give you the ability to gauge how much you should put in. 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